DETRITUS
Abstract conceptual animation

   
     
Visual Concept


I am taking the opportunity virtual space allows us to delve into new forms of expression, free from the structural, logical and habitual constraints of reality.

My aim, through the use of intersections, shifts in perspective, projections, fissures, sudden breaks, and aggressively protruding frameworks is to create a range of innovative spatial effects that weaken the inert perceptions of space.

Taking a deconstructivist approach to space, I wish to peel back the technology of construction by introducing an aggressive‘Virus’ of 3D manipulation and transformation. And in doing so expose the freedom of virtual space by building and dissecting spatial 3D models, exposing and exploiting their basic geometry.

Allowing this structure to go free in time-based media, I am creating a fluid metamorphosing structure (liquid architecture), free of gravitational and logical constraints. A virtual, constantly evolving environment, forming new shapes and spaces. Spatially interesting and visually indulgent on its own purely graphic design based tangent.

To illustrate the virtual environments freedom and the physical environments stability, I will juxtapose virtual space with physical space. By viewing the 3D environment on a projected screen within a physical space and letting a liquid architecture spill into the surrounding physical space I will subvert the boundaries between these two, blurring the distinctions and challenging the binary opposites.

To visually represent this intermeshing of boundaries, transformation of space and deconstruction of three dimensional models and techniques, I will splinter the imagery, using sharp cutting edits and 2D slicing, jerky schizophrenic motion and illustrative 2D motion graphics.


3D Materials

Although later being abstract replicas and mutations of physical environments, I am hoping to begin the animation sequence with science fiction spacecraft models. They have large amounts of simple geometry, are not reliant on gravity or grounding structure and represent an entirely open form of spatial conceptualization. Animation wise they can perform just the sort of functional and smooth tasks I wish to subvert.
Texture wise, flat colours communicate my concept well and the objects themselves are free of any ornamentation, texture or complex surfaces which drives the aesthetic to being an issue of space, rather than literal object.
Science fiction like graphics on some surfaces will further the composition and graphic appeal.

 



















 









'Freespace embodies a new conception of space and a new form of knowledge-through-action open to wide individual interpretation and individual invention.'
- Lebbeus Woods
















'hypersurface is a new theory of liquid-embodied architecture to displace the nostalgia and re-realization being carried into the spatial conceptions of new-media technology'
-
Stephen Perrella






 

 

 

'Cyberspace is liquid, liquid cyberspace, liquid architecture, liquid cities. Liquid architecture is more than kinetic architecture, robotic architecture, an architecture of fixed parts and variable links. Liquid architecture is an architecture that breathes, pulses, leaps as one form and lands as another.'
- Marcos Novak











'Liquid architecture, understood as principle and not just as artifact, is to structural inscription as variable is to number, or better still, as variable function is to variable. Throughout the history of things we can see the gradual substitution of liquid patterns of change for structures of stillness. If liquid architecture were mathematics, it would search for families of functions whose very form was themselves would be functions of time, open to change, interactive.

Hence, liquid architecture is the tectonics of behavior, affiliated with perpetual becoming, emergence, life, artificial and otherwise. Like a creature leaving tracks on the sand, it will readily erase its engraved tracks for the sake of continuing to write its life's course. Digital spaces offer a natural habitat, but not the only one. Perhaps more than anything else, liquid architecture is a habit, a way of life, a liberating and confident openness to discontinuity. '

- Marcos Novak









Please note : Some links may now be dead.



Related Theorists and Links


Lebbeus Woods - 'War and Archtecture'

http://www.fat-cat.co.uk/splitart/reconstruction-images.html
http://abitare.think.it/362/362nautilus.html

stephen perrella - 'Hypersurface'

http://www.mediamatic.nl/Doors/Doors2/Perrella/Perrella-Doors2-E.html
http://www.asa-art.com/virtus/textperr.htm

Marcos Novak - Liquid Architecture

http://www.t0.or.at/~krcf/nlonline/nonMarcos.html

http://www.best.com/~cyber23/virarch/novak.htm
http://home.vicnet.net.au/~dchawk/vreality/1st.htm
http://www.cis.upenn.edu/~rcudmore/stuff/fluid.html

Discussion Lists

transparency of virtual spaces
http://www.archinect.com/cgi-bin/discuss_cgi/groups/0055.html

what is ‘hypersurface’ ?
http://www.archinect.com/cgi-bin/discuss_cgi/groups/0026.html