| DETRITUS
Abstract conceptual animation |
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| Visual
Concept I am taking the opportunity virtual space allows us to delve into new forms of expression, free from the structural, logical and habitual constraints of reality. My aim, through the use of intersections, shifts in perspective, projections, fissures, sudden breaks, and aggressively protruding frameworks is to create a range of innovative spatial effects that weaken the inert perceptions of space. Taking a deconstructivist approach to space, I wish to peel back the technology of construction by introducing an aggressiveVirus of 3D manipulation and transformation. And in doing so expose the freedom of virtual space by building and dissecting spatial 3D models, exposing and exploiting their basic geometry. Allowing this structure to go free in time-based media, I am creating a fluid metamorphosing structure (liquid architecture), free of gravitational and logical constraints. A virtual, constantly evolving environment, forming new shapes and spaces. Spatially interesting and visually indulgent on its own purely graphic design based tangent. To illustrate the virtual environments freedom and the physical environments stability, I will juxtapose virtual space with physical space. By viewing the 3D environment on a projected screen within a physical space and letting a liquid architecture spill into the surrounding physical space I will subvert the boundaries between these two, blurring the distinctions and challenging the binary opposites. To visually represent this intermeshing of boundaries, transformation of space and deconstruction of three dimensional models and techniques, I will splinter the imagery, using sharp cutting edits and 2D slicing, jerky schizophrenic motion and illustrative 2D motion graphics. 3D Materials Although later being abstract replicas and mutations of physical environments, I am hoping to begin the animation sequence with science fiction spacecraft models. They have large amounts of simple geometry, are not reliant on gravity or grounding structure and represent an entirely open form of spatial conceptualization. Animation wise they can perform just the sort of functional and smooth tasks I wish to subvert. Texture wise, flat colours communicate my concept well and the objects themselves are free of any ornamentation, texture or complex surfaces which drives the aesthetic to being an issue of space, rather than literal object. Science fiction like graphics on some surfaces will further the composition and graphic appeal.
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'Cyberspace
is liquid, liquid cyberspace, liquid architecture, liquid cities. Liquid
architecture is more than kinetic architecture,
robotic architecture, an architecture of fixed parts and variable links.
Liquid architecture is an architecture that breathes,
pulses, leaps as one form and lands as another.'
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